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Number of players: 6 or more
Objective: To outsmart the goose
What you need: An open space with a surface that provides traction for running
How to do it: Players sit in a circle facing each other. A person, "it," is chosen to walk around the outside of the circle tapping people's heads and naming them either "duck" or "goose." Once the "it" person names a "goose," she/he has to jump up and chase "it" around the circle in an attempt to tag "it," before "it" takes the "goose's" place in the circle. If the "goose" doesn't catch "it," she/he becomes the new "it."
Advantage: This can be an indoor or outdoor game
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